Concepts and file formats
How bricks, LOD, transfer functions, markers, server origins, and SharePlay fit together in BorgVR.
User guide
BorgVR combines native Metal renderers, spatial interaction, SharePlay, dataset servers, and a WebGPU client. This guide takes you from the first dataset to collaborative analysis.
One system, several entry points
All renderers use the same BorgVR datasets, transfer functions, and marker files, while each interface is adapted to its platform.
Open existing BorgVR files, import DICOM, NRRD, or QVIS data, or obtain a dataset from a server.
Choose transfer-function, illuminated transfer-function, or isosurface rendering and adjust clipping, detail, and sampling.
Save transfer functions and markers or collaborate with other people through SharePlay and WebGPU.
Platform guides
These four guides explain not only the features, but also the typical workflow and platform-specific interaction.
Inspect volumes in space, create markers with your hands or Logitech Muse, and collaborate spatially with SharePlay.
Open the visionOS guideExplore local and remote data with touch, edit markers, and share or detach the view in a SharePlay session.
Open the iOS guideExplore large datasets with a mouse or trackpad, dock control panels, run scripts, and optionally start a local server.
Open the macOS guideImport and catalog datasets, operate the native BorgVR and WebGPU servers, and synchronize content between servers.
Open the server guideAdditional tools
How bricks, LOD, transfer functions, markers, server origins, and SharePlay fit together in BorgVR.
Open datasets in a browser without installation, use touch controls, and optionally persist bricks in IndexedDB.
Convert or synthesize datasets and operate Swift or C++ servers without a graphical interface.
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